Self-taught Blender artist specializing in rapid modeling, character development, and shader optimization for game engines. Experienced in leading project development, managing teams to deliver high-quality assets on time. Proficient in Unreal and Unity game engines, with a comprehensive understanding of interdisciplinary collaboration to maximize project scope. Skilled in rigging, weight painting, and photogrammetry techniques, with a focus on developing efficient character pipelines and optimizing assets.
At Mass Virtual Inc, I play a pivotal role in the rapid development of models, characters, and shaders optimized for diverse gaming engines. Assisting and leading projects ensuring the project dates and project goals are met on time. Proficient in both Unreal and Unity engines, I utilize interdisciplinary collaboration to develop the most cutting edge end product. Additionally, I applied my expertise in rigging, weight painting, and photogrammetry techniques to streamline character pipelines and enhance asset performance.