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Football Player

This is a football player I made when testing out a new workflow using image to 3d Ai to get a starting mesh for the outfit. It worked out very well and was significantly faster than starting in marvelous and produced pretty realistic wrinkles and folds. Here was the workflow.
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WORKFLOW
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- Use image generation to get a starting point using chat gpt/ nano banana
- photoshop/affinity and go back and forth with image generation to get desired results
- Plug angles into image to 3d Ai to get the mesh. (Took a couple tries to get)
- sculpt and cleanup in zbrush
- Retopologized in Blender
- Textured in substance painter
- Rigged in Blender
- Final Renders done in Unity URP
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MORE INFO
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The character is a custom topology and UVd base mesh. The jersey uses a custom shader as well to get that fabric sheen effect. Its a subtle improvement over the default shader but noticeable in comparison to it.
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Feel free to reach out with any questions regarding this post. I'm also open to taking on new projects.

All Renders done in Unity's URP Renderer and are real-time screenshots

All Renders done in Unity's URP Renderer and are real-time screenshots

Video of the rig, Its built off of auto rig pro but pretty customized at this point.

Ai image to mesh generation. Produced a great starting point but definitely needed some work in Zbrush.

Ai image to mesh generation. Produced a great starting point but definitely needed some work in Zbrush.

Inputs for the Ai image to 3d. I used a mix of photoshop/affinity and image generation to make these.

Inputs for the Ai image to 3d. I used a mix of photoshop/affinity and image generation to make these.