This is a football player I made when testing out a new workflow using image to 3d Ai to get a starting mesh for the outfit. It worked out very well and was significantly faster than starting in marvelous and produced pretty realistic wrinkles and folds. Here was the workflow.
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WORKFLOW
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- Use image generation to get a starting point using chat gpt/ nano banana
- photoshop/affinity and go back and forth with image generation to get desired results
- Plug angles into image to 3d Ai to get the mesh. (Took a couple tries to get)
- sculpt and cleanup in zbrush
- Retopologized in Blender
- Textured in substance painter
- Rigged in Blender
- Final Renders done in Unity URP
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MORE INFO
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The character is a custom topology and UVd base mesh. The jersey uses a custom shader as well to get that fabric sheen effect. Its a subtle improvement over the default shader but noticeable in comparison to it.
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Feel free to reach out with any questions regarding this post. I'm also open to taking on new projects.
Video of the rig, Its built off of auto rig pro but pretty customized at this point.