Wasteland Scavenger is a game-ready character created in Unity 6 URP. My goal was to build a realistic, grounded apocalyptic character that reflects the wear and tear of the wasteland in both her design and materials, with a subtle hint of mutation. I wanted her to read well in both first-person and third-person while still staying optimized for real-time use.
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I handled the character design, outfit creation, texturing, shader work, hair creation, Marvelous Designer simulation, rigging, lighting, and final presentation. The body is a fully custom mesh with emphasized muscle groups defined with extra edge loops, and topology marked and to make wrapping to future sculpts easier and more consistent.
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The hair was made in Blender using Hair Tool and Geometry Nodes. The hair textures were also baked and adjusted in Blender as part of that process.
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Topology Count:
Full Character + 2 Full Res Weapons + First Person Shoes and Gloves - 225k Tris
Hair - 27k Tris
Outfit and Accessories - 61k Tris
First Person Gloves - 13.5k Tris
First Person Shoes - 7.8k Tris
Body (Emphasized Face Topology) - 43k Tris
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Texture Sets:
Plate Carrier
Outfit
Accessories (Including Pistol and Mags)
Straps, Leather, and Tape (Trim Sheet)
Broken Glass
(Skin, Eyes, Brows, Eye Blend, Mouth)
Hair
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Credits:
Background pallet by Quixel
Background car: Renafox - Dirty Lada (lowpoly from scan)
AK74U and AK mags by PStudio, minus the tape (AK Mags were repacked into Accessories Texture Set)