I set out to refine a character workflow for Unreal Engine 4. I wanted to make as much as I could from scratch using Blender, Zbrush, Substance Painter, and Quixel. The few things that are adapted from another project are the teeth, gums/tongue, and the eyes, which are from the Digital Human project for Unreal.
For the hair, I used the new Niagara particle groom system. Coming from Blender it was a huge hassle getting it working properly and it tanked the framerate but the quality is unmatched compared to hair cards.
In the character blueprint, I also added some random eye movement and random blinking which gave some life to the character.
Let me know what you think. Any criticism and feedback are welcomed and appreciated! :)
Animated wallpaper I made for myself. Resolution 3440 x 1440 @60fps