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Yudi - Ronin (UNREAL)

Yudi was a character I created for a recent DnD campaign. I wanted to go for a wondering Ronin look and took inspiration from the many movies portraying this type of character. Fun fact; This character actually has a highly intelligent sentient sword that feeds on the blood of its user's enemies. So thats a thing...
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My Workflow:
- Make metahuman and import to UE5
- Pose using control rig inside Unreal
- Export out to Blender then to Marvelous
- Cloth sim in Marvelous
- UV and Clean up in Blender
- Texture in substance painter
- Also created tiling detail maps in Substance
- Final render in UE5 utilizing nanite on posed clothing assets
- Final Composition with Affinity Photo
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Bonus: I used photogrammetry to make the katana Handle and then retopologized it and cleaned up in blender and substance painter. Also, the Firery scene was Quixel's Medieval scene that I just ported over to UE5 for that particular shot.
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Please leave a comment if you are interested in a further breakdown, and let me know what you think!

Final Poster Design

Final Poster Design

Quixel Medeival Scene Ported

Quixel Medeival Scene Ported

Control Rig

Control Rig

Marvelous Concepts

Marvelous Concepts

Blender Clay Render

Blender Clay Render

Substance Progress

Substance Progress

Substance Semi-final

Substance Semi-final